VR For Kids and Educators
E-learning has been a thing for quite some time. There’s just something about the idea of a teacher in one place teaching many different students from all over the world. There is an economy of scale employed in a lot of educational institutions. Unfortunately, for the longest time, e-learning was purely optional. The general standard up until very recently was that people would have to physically show up somewhere to be instructed by a person that would also be there in the flesh.
From time to time, the person would appear in a monitor, or a guest speaker would be presenting information from a remote location. The standard was that the students would have to physically show up so they can learn on a face-to-face basis. It doesn’t matter how many students are in the class. Maybe the instructor would be teaching a small class of 20, or that person would be conducting class in a stadium filled with maybe five hundred students.
Thanks to COVID-19, a lot of institutions have completely reconsidered what their assumptions and expectations are as far as conducive learning environments are concerned. That phrase has gone through quite a bit of a sassy change.
Thanks to the viral infestation that is currently gripping the world. Educational institutions, whether large or small and regardless of whether they are located in the United States, have slowly but very vocally embraced the concept of e-learning. Virtual reality benefits people who want to learn in a remote environment.
Virtual reality benefits an immersive learner, and the whole concept behind the technology is quite simple. You take a hardware device that captures information from the real world or allows you to simulate such information using the software. This information is then reconstituted and presented back to you in a format that you can interact with.
Virtual reality is often always presented in a high engagement form. You’re not just sitting back and watching a simulation of reality or even a mash-up of things that you know are not quite real but are based on something that you can readily see hear, touch, taste, and smell. Virtual reality goes beyond that. The idea behind virtual reality is that it should mimic reality.
Your daily waking existence involves you perceiving stimuli from the outside world. A big part of your everyday waking consciousness is your ability to engage in a two-way conversation with the environment around you. You can see, hear, touch, taste, and smell things. You can also do things that other people can see, hear, touch, taste, and smell.
This two-way interaction enables people to live genuinely and truly engage with the greater reality around them, thereby creating memories. Educational institutions have tapped into virtual reality’s ability to not only take external stimuli but mix and match and reconstitute this form of data into a platform in which students can engage.
Virtual Reality Benefits Engagement-based Education
There are many different ways to teach people. The most common is to blast them with information and expect them to spit that information word for word back to the “instructor.” This method is called rote memorization or rigid instruction. This way of educating people does have its place. However, it tends not to reward imagination, creativity, and even initiative. In the Western World, rote memorization, while acknowledged as somewhat necessary in certain types of an educational environment, is not prioritized.
This system is not how we usually think of education. Highly effective instructions ask students to interact with the information that they are presented with. They are requested to come up with possible solutions, to see if something is removed or changed then what kind of outcomes will happen. They are also expected to pay close attention to the overall pattern in which this information is presented and to see how the dots are connected.
Students are trained to come up with creative solutions, using these principles, when they are faced with problems where the facts are not always available. In this context, virtual reality benefits students. It enables students to recapture and simulate a hypothetical situation so they can become emotionally engaged.
Once they feel that they are in a specific place and a particular time facing a range of conditions that have different outcomes, they can’t help but tap into their limitless resource of imagination, resourcefulness, and creativity to come up with a solution that works right there and then.
It doesn’t mean that the answer they come up with will always work in all circumstances or across the board. The point of real education is to trigger and excite people’s natural ability to solve problems, take the initiative, and act in a self-starting proactive way. These are the kind of traits employers look for in potential employees.
Virtual reality benefits students in the e-learning environment because it can create a vibrant and high engagement environment. At the same time, VR does not spoon-feed the answers to kids as one would get in a rote learning environment or some sort of other rigid educational system.
These are the fantastic benefits because students get to learn in a virtual reality environment, not only how specific facts and assumed factors fit with each other, but they can also learn how to identify missing pieces. They are also encouraged to tap into their imagination and creativity to supply missing parts. The focus is not so much to find the absolute right answer but to help students to be imaginative and creative as far as possible in a wide range of circumstances.